About

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Adrian Moore is a music composer, engineer and producer who has been involved with many artists, bands and video games over the course of the the last 20 years.

Growing up in the UK, in love with music at an early age, Adrian began learning to play the piano at the age of 8 with the music of Elvis Presley, Bob Dylan and The Beatles.

Obsessed with music during his childhood, soon after leaving school he was fortunate enough to convince a top residential recording studio to hire him as a tape operator. Working at Ridge Farm for nearly 4 years, Adrian worked with artists, bands, engineers and producers such as Prefab Sprout, Tin Machine, The Levellers, Tim Palmer, Echo and the Bunnymen, Black Sabbath, Seal, Trevor Horn, Thunder, Fuzzbox, All About Eve, T'pau, Inspiral Carpets, Sam Brown, Geoff Emerick (The Beatles' engineer), David Gilmour of Pink Floyd, Pearl Jam and Sade. During those years Adrian worked as tape operator, assistant engineer, engineer and also produced some music for new bands. He also took up playing the guitar and writing songs.

Having developed a fascination with video game design, Adrian then moved into that field, working at companies such as Sci, Criterion, Fiendish Games, Small Rockets, Bullfrog and Lionhead Studios. He wrote music for the hit simulation game Theme Hospital by Bullfrog.

Moving to Australia in 2006 Adrian continued to work in games, having the great fortune of becoming involved with the legendary developer Firemint where he led the design of a few games including the incredibly well-received iOS game SPY mouse. During this time he continued to write and study music.

Adrian now works freelance and most recently composed the music for the iOS games Tilestorm and Polarstorm for Massive Hadron Games. He is currently writing music for new games and commercials.

Adrian is available to compose, engineer and produce music for games, websites, commercials, films and albums.